The following page is to highlight a smaller project that does not need a dedicated project documentation.
Special Attack
Update on the previous project. Now the player has different weapons and is capable of executing special finishers.
Shade Testing
In this project I am testing 2 shaders. Quibli and Nulltale shader and moving forward I will exclusively use them.
Model provided by : Vanya Dzhus
Environment Design
Reference
3D image refererence by : 3DGhost903
Project Overview
In this project I wanted to test myself in environment design. I try to create a level similar to a persona series where the player can roam around a level. The level is separated by 3 different hours; Morning,Evening and Night. In Morning the station is more congested while at other times the station will be less congested.
The level separated into 3 different sections. In section 1, I use high details models. I did a research, to create a more interesting visual I added more imperfection to break any constant visual. By changing the tree color,size and rotation. Rearrange the vending machine, number of platforms shade and during night time, one of the lights is purposely not lit up.
As it goes further, I use fewer poly count models and disable the foliage movement. I added a few models in the background to prevent negative space. I purposely set the camera dolly to capture the background view of the water tower and at night able to see the night sky and the moon.







