Introduction
The following is a brief explanation of the unity project. The project is a recreation of Fromsoftware Sekiro game mechanic.
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Game Documentary
The same is a prototype of a Sekiro -like game. Where the player need to manage their mana to defeat the enemy
Player/Enemy/Actor Component
For both Player and Enemy use a similar design as follows.(Link)
Player Attribute
- Player have 3D movement
- Player able lock on the target
- Player able to jump
- Player have light and heavy combo
- Player have air light/heavy attack
- Player have projectile attack simiar to Notic teleporter
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Enemy Attribute
The enemy state have 2 state, normal and aggressive.Both states have 2 different behaviors in terms of attacking and strafing timing.
- Enemy have limited amount of health
- Enemy projectile attack, close range attack and AOE attack