Tuesday, July 2, 2024

Sekiro Prototype Game

Introduction

The following is a brief explanation of the unity project. The project is a recreation of Fromsoftware Sekiro game mechanic.



Gallery

Game Documentary

The same is a prototype of a Sekiro -like game. Where the player need to manage their mana to defeat the enemy

Player/Enemy/Actor Component

For both Player and Enemy use a similar design as follows.(Link)

Player Attribute

  • Player have 3D movement
  • Player able lock on the target
  • Player able to jump
  • Player have light and heavy combo
  • Player have air light/heavy attack
  • Player have projectile attack simiar to Notic teleporter

Gallery

Example Light Attack Combo Example Heavy Attack Combo Example Air Light Attack Combo Example Air Heavy Attack Example Projectile Attack

Enemy Attribute

The enemy state have 2 state, normal and aggressive.

Both states have 2 different behaviors in terms of attacking and strafing timing.

  • Enemy have limited amount of health
  • Enemy projectile attack, close range attack and AOE attack